Hello again! I am back for a summer full of custom content creation!
I am glad to introduce to you a new set, this time it's all about film sets.
This set contains lots of new meshes, including a professional movie camera, tripod, camera on a jib crane, boom microphone, director's chair, axial fan, strobe on stand with umbrella light and scaffolding for a studio. All have a good low poly count for their general geometry and hand painted textures + fully recolourable.
Most of these models were complex and took a lot of time to create but I'm very satisfied with the result. I hope you enjoy!
In addition, I'm almost done with the object creation tutorial featuring the director's chair, hopefully that will be my next upload. And to celebrate the up and coming Olympics, how does an Olympic set sound?
Director's Chair:
Comes in two styles, one is plain, the other has the word 'director' at the back.
Tripod:
Used to spin or rotate the camera smoothly. Is a functional desk, place camera on top.
Professional Camera:
Is a functional computer, place on top of tripod.
Camera on Jib Crane:
Used to film scenes from high up to ground level. Is a Decorative object, with edited LN camera. It is also slightly larger than one floor level so place in an open 2 floor level building or place outside.
Boom Microphone:
Used to pick up sound clearly. Is a Decorative object, slightly leaning backwards, in buy-mode use 'moveobjects on' cheat, hold the Alt key and move the boom mic to lean against a wall, sim or any other object.
Axial Fan:
Used to create various effects, from a mild wind to a violent storm. Is a decorative object. I managed to correctly animate it by creating it's own script, new RIG etc (Thanks Cmomoney for your guidance). but I found that when you get close to it, it lags a bit because of it's size and probably also because of the concentration of polygons on the fan handles. So I discarded the animation, it's just a deco object now, and of course no issues.I might make a smaller fan with animation some time in the future.
Strobe on stand Light with Umbrella:
Very large light source for producing soft shadows when lighting a scene. Studio Scaffolding:
used to support studio ascents such as overhead lighting, mounting a background etc. Includes two pieces. Use the 'playground fence' by EA (I believe it came with the base game) and then use 'moveobjects on' cheat and start putting the scaffolding in the corners of the fence or in the middle to create a realistic structure.
Download .Package Format:
Download .Sims3Pack Format:
Update: Corrected the link to download whole set in sims3pack xD sorry for the inconvenience
Update 2: Corrected the link to the sims3pack scaffolding xD sorry again (what's wrong with me??)
Custom Content Info:
Director's Chair:
3D Model/Mesh:
- High Level of Detail (HLOD) - 2156 Polygons
- Medium Level of Detail (MLOD) - Around 700 Polygons
Additional Info:
- Categorised as a stool in misc Chairs
Tripod:
3D Model/Mesh:
- High Level of Detail (HLOD) - 1750 Polygons
- Medium Level of Detail (MLOD) - Around 600 Polygons
Additional Info:
- Categorised in Tables>Desks
Camera:
3D Model/Mesh:
- High Level of Detail (HLOD) - 2048 Polygons
- Medium Level of Detail (MLOD) - Around 1000 Polygons
Additional Info:
- Categorised in Electronics>Computers
Camera Jib:
3D Model/Mesh:
- High Level of Detail (HLOD) - 4024 Polygons
- Medium Level of Detail (MLOD) - Around 2000 Polygons
Additional Info:
- Categorised in Misc Decor
Boom Mic:
3D Model/Mesh:
- High Level of Detail (HLOD) - 937 Polygons
- Medium Level of Detail (MLOD) - Around 500 Polygons
Additional Info:
- Categorised in Misc Decor
Axial Fan:
3D Model/Mesh:
- High Level of Detail (HLOD) - 5066 Polygons
- Medium Level of Detail (MLOD) - Around 2000 Polygons
Additional Info:
- Categorised in Misc Decor
Strobe Light:
3D Model/Mesh:
- High Level of Detail (HLOD) - 1794 Polygons
- Medium Level of Detail (MLOD) - Around 700 Polygons
Additional Info:
- Categorised in Lighting > Floor Lamps
Scaffolding:
3D Model/Mesh:
- High Level of Detail (HLOD) - 464 Polygons
- Medium Level of Detail (MLOD) - Around 200 Polygons
Additional Info: